UX design (User Experience Design) is the process of creating products that will enhance user satisfaction or meaningful and relevant user experience by improving the usability, accessibility, and pleasure provided in the interaction with the product.
While designing better UX, you need to study user behaviour and understand user motivations with the goal of designing better digital experiences. The course helps you to realize human psychology and behaviour when they use your site. This understanding will help you to design UX based on the user’s demand. Instead of the user needs, you also require to aware of balancing business goals with technology constraints (or opportunities). It is the job of a UX designer to ensure customer satisfaction with the product they are producing.
The course is designed to show you the ways of creating better UI for your potential clients. You will master the areas that a UX designer should focus on while designing. The course also explores the common UX mistakes that designer do often. After finishing the course, you will not only able to minimize the common UX mistakes but also able to develop better UX for your clients that will meet their needs.
Key features of the course:
- Lifetime access to the course
- No hidden fees, only pay the price of the course which includes exam fees.
- Recognised qualification upon successful completion of the course
- Study from anywhere, anytime, whenever it is convenient for you.
- Affordable and engaging e-learning study materials
- Study at your own pace from tablet, PC or smartphone
- Online tutor support when you are in need.
Who is this course for?
There is no experience or previous qualifications required for enrolment on this course. It is available to all students, of all academic backgrounds.
Assessment and Certification
The course is assessed online with a multiple-choice test, which is marked automatically. You will know instantly whether you have passed or not. Those who pass this test will have the qualification of UX Design Certificate Level 2. Certificate will be produced in PDF format at an additional cost of £8.99, Printed Hardcopy at £12.99 and both at £19.99.
Course Curriculum
Introduction to User Expericne, UX Roles and how to be a UX Designer | |||
What Is UI | FREE | 00:05:00 | |
Can I be a Ux Designer-updated | 00:03:00 | ||
Different Role of Ux Designer | 00:06:00 | ||
Major Parts of Ux Design | 00:05:00 | ||
Human Centered Design, Double Diamond Model of Design and Root Cause analysis | |||
Human Centered Design | 00:03:00 | ||
DoudIbe Diamond | 00:05:00 | ||
Root Cause Analysis | 00:02:00 | ||
Seven Stages of Actions | 00:05:00 | ||
Five second test firstusability test | 00:02:00 | ||
06. Assignment | 00:03:00 | ||
What is Agile UX | 00:06:00 | ||
Principles & Concepts of User Experience, Usability and Interaction Design | |||
Affordance And Signfiers | 00:06:00 | ||
Affordance And Signifiers-examples-fix-video | 00:06:00 | ||
Afforadances explained headshot | 00:05:00 | ||
Natural Mapping with examples | 00:09:00 | ||
Mentalmodels conceptual models | 00:06:00 | ||
Working Memory | 00:06:00 | ||
Working Memory Example | 00:07:00 | ||
06. Recognition And Recall | 00:04:00 | ||
Recognition examples | 00:07:00 | ||
User Expectations | 00:04:00 | ||
User Expectations examples | 00:08:00 | ||
User expectation headshot | 00:02:00 | ||
Peripheral Vision | 00:05:00 | ||
Peripheral Vision examples | 00:07:00 | ||
Context of Use | 00:05:00 | ||
Context of use headshot | 00:02:00 | ||
Why-stakeholders are important | 00:04:00 | ||
Information Architecture | 00:05:00 | ||
Information Architecture Examples | 00:11:00 | ||
Human Behavior Patterns, Decision making, scanning patterns and Change Blindness | |||
Humans Lazy Behavior decision Paralsis And Scanning | 00:05:00 | ||
Human Decisions-Old And New Brain | 00:03:00 | ||
Humans Hate Change | 00:03:00 | ||
Our Goals And Change Blindness | 00:03:00 | ||
Human behavior decision Paralysis hate change Examples | 00:08:00 | ||
F-z Patterns Cart Abondomnment, Form Field Conversions | 00:07:00 | ||
Designing for Humans → How to design better products for humans | |||
Discoverability | 00:06:00 | ||
Discover assignment | 00:01:00 | ||
Learability | 00:04:00 | ||
Feedback-4.MP4 | 00:03:00 | ||
Feedback Within Context Walmart | 00:03:00 | ||
Feedback examples | 00:08:00 | ||
Constraints With Examples | 00:06:00 | ||
Consistancy With Examples.mp4 | 00:06:00 | ||
Slips And Mistakes With Examples | 00:04:00 | ||
Designing For Errors With Examples | 00:04:00 | ||
User In Control with Examples | 00:05:00 | ||
Grouping And chunking with Examples | 00:04:00 | ||
Humans Have Limits | 00:07:00 | ||
How Developers can improve User Experience? | |||
Using desgin patters dont reinvent the wheel | 00:05:00 | ||
Dont let users think do heavy calculation yourself | 00:08:00 | ||
Speed and Delays | 00:06:00 | ||
Smart Defaults | 00:06:00 | ||
Guiding And Training Users | 00:04:00 | ||
Barriers To Entry | 00:05:00 | ||
Natural Language with Examples | 00:08:00 | ||
Natural Language Forms | 00:03:00 | ||
Google Analytics | 00:05:00 | ||
Notification | 00:07:00 | ||
Anticipatory Desgin | 00:04:00 | ||
Mock Exam | |||
Final Exam |
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